﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.Diagnostics;

using Lidgren.Network;

namespace CodeGame.Networking.Clientside
{
    // clientside packet library
    static class ClientProtocolDev
    {
        public static Stopwatch Watch = new Stopwatch();

        public static void SendTestingPacket()
        {
            NetOutgoingMessage msg = Singletons.Network.CreateMessage(ClientServerNet.NetTest);

            Watch.Reset();
            Watch.Start();

            Singletons.Network.SendMessage(msg);
        }

    }
}
